

If done correctly, a bell should appear on the screen in the New Wide Screen version, and in the Tabletop and Panorama version, musical notes will appear. The clock's alarm can be set when the player pushes the switch button with a sharp object. Nintendo manufactured 1,000,000 copies of the New Wide Screen version worldwide, though they only made 250,000 copies each of the other two.Īs is the case with all the Game & Watch games, all the three versions of the game feature a clock and an alarm. The model numbers for the game are DJ-101, CJ-71, and CJ-93 for the New Wide Screen, Tabletop, and Panorama version, respectively. The Tabletop and Panorama versions are the same game, though the New Wide Screen version is different. is a New Wide Screen, Tabletop, and Panorama Game & Watch game initially released in 1982. The game ends when the player loses all of their lives.Donkey Kong Jr. loses a life when he touches any enemy or projectile, falls too great a distance, touches the water and falls off the bottom of the screen or if the bonus timer counts down to zero. A bonus timer runs throughout each stage, and any points remaining on it are added to the player’s score upon completion.ĭK Jr. After a brief cutscene, the player is taken back to the first stage at an increased difficulty. must push six keys into locks on the topmost platform to free Donkey Kong. must reach the key hanging next to his father’s cage, whereupon Mario flees while pushing the cage off the screen. can jump over these enemies while on platforms, switch from one vine/chain/rope to another to dodge them, or knock down pieces of fruit that will destroy every enemy they touch before falling off the bottom of the screen. Enemies include “Snapjaws,” which resemble bear traps with eyes bird-like creatures called “Nitpickers,” some of which can attack by dropping eggs and “Sparks” which roam across the wiring in one of Mario’s hideouts.

He can slide down faster by holding only one vine, or climb faster by holding two. can run left and right, jump, and grab vines/chains/ropes to climb higher on the screen. There are a total of four stages in Donkey_Kong_Jr, each with a unique theme. Licensed by Nintendo Co., Ltd reissued by Atari in 1988 (CX-26144) Donkey Kong Junior gameplay
